ICT, Loockhed Martin, Future Combat Systems, Full Spectrum Warrior, Kuma War. A devastating wave of terrorist attacks spreads across America, Europe and Southeast Asia, targeting specifically U.S. and U.K. interests, including embassies, regional corporate headquarters, and even western retail and restaurant chains. After months of intense hunting, U.S. intelligence tracks the source of the attacks to the tiny eastern nation of Zekistan. Zekistan was born seemingly overnight with the fall of the Soviet Union, resulting in a struggling third-world nation, torn by ethnic and sectarian strife, armed with a large surplus of Soviet-era military hardware and a critically weak government. Barely a year after its independence, the nation fell into brutal civil war between ethnic Zekis and settlers from surrounding nations. The Zekis were defeated by fundamentalist dictator Mohammad Jabbour Al Afad, who wasted no time in ordering the ethnic cleansing of the native Zekis. After the U.S-led operations in Afghanistan and Iraq, thousands of ex-Taliban and Iraqi loyalists crossed the borders of Zekistan seeking asylum by invitation of the nation’s dictator, Al Afad. It wasn’t long before the same terrorist training facilities and death-camps that the U.S. fought to remove in Afghanistan were operating again under full sponsorship by Al Afad’s government. After repeated warnings and failed diplomatic resolutions in the UN, NATO votes to invade Zekistan to depose Al Afad, eliminate the terrorist element, and stop the ethnic cleansing of the Zeki people. Pakistan grants the U.S. fly-through access to their airspace, and the operation begins. For several consecutive nights, carrier groups USS Carl Vinson and USS Ronald Reagan in the Arabian Sea launch thousands of sorties to take out air defense, armor, and enemy bases. With the dust barely settled, Infantry and Armor from seven NATO nations begin to land at captured air bases in southern Zekistan. The land invasion is underway… ...a media archaeology project by OVNI ARCHIVES: reading agents abu-ali & retroyou. 1999-2004.
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Multiplayer online games have given rise to a virtual economy in which all kinds of virtual assets, from in-game currency to magic shields and whole characters, are traded against real world currency. In China, tens of thousands of gaming sweatshops hire people to play games like World of Warcraft and Lineage. The gaming workers kill monsters and loot treasures for 10-12 hours a day to produce virtual assets that are exported all over the world. Western gamers call them "Chinese gold farmers" and many myths about them circulate in the game universe.
Untitled"Is an homage to and commentary on the female action adventure game Tomb Raider and it's busty virtual superstar Lara Croft. I make Lara explore the game environment at the edges of the programming world created for her. The limited inventory of Lara's gestures and the militaristic scenarios of the game are considered from a feminist perspective in analysing the symbolic feminine and the popular culture that has sprung up around Lara Croft". Quotations are from three authors . Fernando Pessoa, Joanna Russ, Sun Ra.
Songs and images taken from video games are used as a parable to approach the Israeli-Palestinian conflict. Eddo Stern bases his work on the use of "bugs" or errors in the computer games he uses to construct his work.
UntitledThis documentary exposes the growing American military-entertainment complex, revealing the close relationships that the military has developed with the commercial video game industry and with Hollywood, in order to create “compelling” tools for recruiting and training purposes.
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